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Slumber



Duration: 1 hour Range: 30 foot radius Resisted: Wit

The Sorcerer can affect as many targets as he has dice in Magic.

Targets resist individually, falling into a deep sleep on failure.

If at least one target resists, it constitutes a failure for the caster (i.e. the caster suffers a 1D penalty to subsequent uses of magic)



Example:

Caster with 7D6 casts Slumber against 4 humanoids, 3have 2d6+1 Wit each, Leader has 3d6+1.

Spelluser: 6d6+1d6! -> (6+6+5+5+1+4)+(5) = 32

Humanoid #1 1d6+1d6!+1+10 -> (5)+(6+2)+11 = 24

Humanoid #2 1d6+1d6!+1+10 = (4)+(3)+11 =18

Humanoid #3 1d6+1d6!+1+10 = (5)+(4)+11 = 20

Leader: 2d6+1d6!+1+10 = (6+4)+(6+6+5)+1 = 38

Result: the humanoids fall asleep, the Leader is unaffected, and the Caster suffers a -1d6 penalty until rested. Note that order is unimportant: even if you rolled for the Leader at the start, and/or Humanoid #2 resisted successfully, the spell applies to all the targets, and you only count this as a single failure (1D penalty to subsequent uses).