As explained in the main page, the second adventure was originally a GURPS module. GURPS being GURPS NPCs had a lot of skills (way over the handful of skills in the mini-six rules) and practically every task that the PCs might have to roll for required some detailed skills.

My solution: adapt the idea of "Skill default" to mini-six, making it easier for the DM to simply assess the difficulty and ask for the appropriate roll.

The following is the resulting list. Two caveats: at the moment it only includes Fantasy skills, because that was my campaign theme, also - make sure that you take in account the specifics of each PC or NPC when deciding the difficulty level: for example "Area Knowledge" at WIL-2 is intended for use when the PC is in his own "neighbourhood": a Sylvan Elf having to roll Area Knowledge in the middle of a desert would of course get some extra penalty for that.


Bonus link: OpenD6 Wiki offers a one-page overview of Mini-Six which I found quite useful (example: Mini Six includes "Courage" as a skill, but never explains it… - you have to consult OpenD6 wiki to get a clue)


A
• Accounting (also Administration) WIT-4
• Acrobatics (Also Breakfall) AGI-6
• Acting (also Public Speaking) WIT-4
• Alchemy No default
• Anthropology/Archeology WIT-5
• Architecture WIT-4
• Area Knowledge WIT-2
• Astronomy WIT-5
B
• Boating AGI-4
C
• Camouflage WIT-2
• Carousing MGT-2
• Cartography WIT-4
• Chemistry WIT-5
• Cooking WIT-3
D
• Dancing AGI-4
• Detect Lies WIT-5
• Diagnosis WIT-5
• Diplomacy CHA-5
• Disguise WIT-4
E
• Escape AGI-6
F
• Farming WIT-4
• Fast Talk CHA-4
• First Aid WIT-2
• Forensics WIT-5
• Forgery WIT-5
• Freight handling WIT-4
G
• Gambling WIT-4
H
• Herb lore: no default
• Hiking: MIG-4
• Holdout AGI-4
• Hypnotysm no default
I
• Intelligence Analysis WIT-5
• Intimidation MIG-4
J
• Jeweler WIT-5
K
• Knot-Tying AGI-2
L
• Law WIT-5
• Leadership CHA-4
• Lip Reading WIT-7
• Literature WIT-5
M
• Mimicry WIT-5
• Merchant WIT-4
N
• Navigation WIT-4
O
• Observation WIT-4
P
• Performance CHA-4
• Pharmacy WIT-5
• Physician WIT-6
• Poisons WIT-5
• Public Speaking CHA-5
R
• Riding AGI-3
• Riding Other = Riding -1 to -7 depending on the "differences".
• Running MIG-3
S
• Savoir-Faire CHA-2
• Scrounging WIT-2
• Seamanship MIG-2
• Shiphandling WIT-5
• Singing CHA-2
• Sleight of Hand AGI-4
• Strategy WIT-5
• Streetwise WIT-3
T
• Tactics WIT-5
• Teaching WIT-3
• Tracking WIT-3