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Lasso

[New Weapon]

A rope with a noose at one end, used especially for catching cattle. (Note, most of what is said here can also used to model a Surujin, except that the range would be definitely much shorter).

(this version of the lasso is based on some ideas from Mike Buer, after a short discussion on MeWe)

Rules:

Thrown weapon, range: 3 / 6 / 9.

  • Make a Throwing attack to ensnare the target. Difficulty:
    • Static, inanimate target: Moderate
    • An arm of a humanoid target: Difficult
    • Both arms of humanoid target, or the neck of a humanoid: Very Difficult
  • If the target is aware of the attack an extra DEX vs Dodge roll is required or the lasso will fail to connect.

  • Once connected, roll an opposing STR (target) vs. Lasso skill (attacker): if the target wins it manages to free itself and will be able to act normally on the next turn. If it fails, any other action is at -2D for the rest of the turn.

Cost: If you want to track money, cost should be 10% of a dagger.

Damage: if the lasso is around the neck, damage is the result of STR vs. Soak roll (can be repeated every round as long the lasso is in place).