Pulp Krieg: The Bullwhip
$Revision: 1.7 $


Bullwhip

Data
Dmg Notes
3 (hit)
8 (strangle)
Requires specific skill,
May Entangle, Disarm, Trip, Strangle

The bullwhip is not, per se, a very effective weapon, but a character proficient in its use may find it quite useful during adventures.

And no Pulp game can be "complete" without catering for the occasional Bullwhip-toting Archeologist...

Characters having the required skill gain the abilities listed below. Remember that the attack requires a successful use of the Whip skill and that this weapon cannot be used at ranges below two meters and over three.

Normal Attack
This is a standard attack in which the whip is not aimed to any specific body part. Note that the actual damage value is fairly low (and is not related to the AD value of the wielder), so it is of very little effect.
Disarm
This attack is aimed at entangling a specific item hold by the opponent (-3 modifier). If it is successful, the whip user may try to disarm the opponent by winning a STR opposed roll.
If the user fails the STR roll, he will lose possession of the whip.
Entangle
A successful attack aimed at the arm(s) will immobilize the opponent if he fails a STR opposed roll.
If the user fails the STR roll, he will lose possession of the whip.
Trip
A successful attack aimed at the leg(s) will make the target fall down, unless he (it) wins a BUI opposed roll.
If the user fails the STR roll, he will lose possession of the whip.
Strangle
A successful attack aimed at the neck will allow the user to start suffocating the target. Each subsequent turn make a STR opposed roll. If the target fails, he will suffer MoSx8 damage. Note that the damage is not influenced by the AD value of the user.
If the user fails the STR roll, he will lose possession of the whip.
Swing
Attempt a Challenging (5) roll to grab any object/fixture (situational modifiers may apply). If successful, the user may swing over a chasm or obstacle (max 3 meters in width) with a Moderate (4) Athletics Roll.
Note that after the whip has successfully entangled its target (i.e. after a successful Entangle, Disarm, Trip, Strangle or Swing) the user (or the target) will require two actions to disentangle the whip.

A bullwhip is 4 meters long, weights 3 Kg. and costs around 15$.