Pulp Krieg: Nunchakus
$Revision: 1.6 $
Nunchakus
Data
Dmg |
Notes |
AD+3 |
Requires Familiarity,
May Entangle, Disarm
|
|
Nunchakus are considered melee weapons, so the basic effects (skill
roll and damage) are based un melee skill and Armed Damage.
In the '20s and 30's martial arts were much less widespread in the
Western world, though, so the use of this will require a specific Weapon Familiarity.
When used in combat, the Nunchakus works just like any other melee
weapon. Its special characteristics come in play only when used to parry
an opponent's attack.
Whenever the character successfully defends himself against a melee
attack with the nunchakus, and his MOS is 3 or more, he can try one of
the following:
- Disarm
- The user may try to disarm the opponent by winning a STR opposed
roll.
Note that if the user fumbles his STR roll, he will lose the
nunchakus. If both fumble, both will lose their respective weapons.
- Entangle
- After a successful entangle, the user of the weapon and his opponent
will be locked in close combat until the nunchakus user release his
enemy or the other one succeed in breaking away.
Whenever one of the two characters wants to act in a turn, he must first
succeed in an Hand to Hand opposed skill roll against the other
character. If he fails, no action is possible.
A character may use two nunchakus at the same time. This negates any
special effects (they only work if the user can employ the free hand to
properly apply the locking techniques), and may result in off-hand
penalties for the second weapon.
Nunchakus weight around 2 Kg.. Cost should be negligible,
especially because this kind of weapon will either donated by a teacher
or built by the user himself.