Due to the abstract design of Silhouette, some things are difficult to
properly represent by just a skill. As an example, let's consider fairly
obscure weapons like nunchakus.
These weapons have extra effects (like entangle or disarm), and they are also
fairly rare. So it would probably be wrong to lump them along with the
generic "melee" skill. A possible solution could be to require a
specialization, but then you either forfeit the normal +1 bonus for a weapon
specialization (otherwise buying +1 specialization in Nunchakus will give
you both the bonus and the ability to use the weapon special effects) or
decide that in some cases specialization will not convey the standard
bonus.
Characters using uncommon weapons without the relevant Familiarity will roll
as per "Unskilled". Damage, in case of success, will still be multiplied by
AD. If the character has the correct Familiarity, attacks will be based on
melee skill. The character may buy an extra-specialization in the weapon but
only if he already has acquired Familiarity for it.
Familiarity costs 3 points.
This Perk has no levels, so you cannot buy it
more than once for each weapon. This perk may be added after character
creation.
Apply the guidelines given for learning skills to decide how
much time is needed to learn it.
Please note that this perk was introduced to model
uncommon knowledge. Finding a suitable teacher could be an adventure
in itself.