Masterbook | Silhouette |
4- | -4 |
5 | -3 |
6 | -2 |
7 | -1 |
8,9 | 0 |
10 | +1 |
11-12 | +2 |
13 | +3 |
14+ | +4 |
Indiana Jones has Dexterity 9 and Agility 10. The average is 9.5, round it up to 10, consult the right-hand table and convert to an AGI value of +1. |
With a Charisma of 9, Indy gets a 0 in Silhouette. Considering who played him in the movies, the long string of romances he had and the effect he seemed to have on his female students, I'd go for a +1, personally... |
With a Strength of 9, BUI is 0. |
Professor Jones sports a respectable 11 in Intellect, so he will get a CRE of +2. |
Endurance 11 and Toughness of 10 result in a +2 to FIT (just like we saw for AGI, round up the average). |
INF is 0. |
Mind 10 gives a KNO of +1 |
With Intellect 11, PER goes to +2. |
Intellect 11, Confidence 11. Psy is a solid +2. |
Confidence 11 = WIL +2. |
STR is +1, HEA is +2, STA is 40. |
UD=4+Hand-to-Hand, AD=4+Melee |
Example: Standard Gestapo Officer
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Indy "deltas" in the relevant skills are: Dodge +4, Melee Combat +4, Melee Parry +3, Unarmed Combat +4, Unarmed parry +3, Fire Combat +4. We therefore assign him a Combat Sense of 3. |
With a Dodge of 14 and Agility of 10, Indiana Jones has Dodge +4 in Silhouette. |
"Typical" Ninjas are listed as having Agility 11, Martial Arts:Ninjutsu 13.
Model them as Hand-to-Hand 1, Specialization in Ninjutsu. Indiana Jones has Unarmed Combat 14, Unarmed Parry 13 and Agility 10. In Silhouette he gets Hand-to-Hand +3 and an extra +1 in Unarmed Attacks to account for the disparity between defensive and offensive value. |
Indiana Jones has Melee Combat 14 (Bullwhip 16), Melee Parry 13, Agility
10. Silhouette values should be: Melee +3, Specialization Bullwhip. Note that you should also apply Weapon Familiarity for special weapons. |
Professor Jones is listed as Intellect 11, Perception 15 (find 17). Grant him Notice:+4, Specialization: find hidden things. |
With Dexterity 9, Fire Combat 13 (Pistol 14) Indiana Jones gets Small Arms:4, Specialization: Pistols. |
A Machete in MB is listed as providing +7/(Max 22) damage. So it would work out as AD+7 in Silhouette. |
A Lee Enfield rifle in MB is listed at 21 for damage. Multiply this by 4/3 to get a value of 28, close enough to the other rifles in Silhouette. |
Hard Leather is listed as providing +4/19 protection. The +4 becomes +5 in Silhouette. |
MB was already a decent task difficulty system, so it is not too hard to quantify the difficulties in Silhouette terms. In a pinch, just divide the MB difficulty by 2 to get the Silhouette value, otherwise use the provided table. |
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