| ## Technicians in TRAVELLER

Since its first edition, Traveller character generation always favored military and business careers. I agree that Trade is the blood of the Empire, Army, Navy and Scouts could represent muscles and nerves, Nobility is the brain, but what about the skeleton? The Technician career represents the people who serve the Imperium in roles requiring both high levels of technical competence and a certain level of guts. Despite the general lack of combat skills, I consider this career to be eminently viable for PCs. Just like in the case of Agent and Artist, you should remember that this "lifepath" could represent many different things, depending on your EDU, homeworld TL and the final mix of skill. Rules for the Technician Career. Including Sappers and military Engineers. New Skills Civil and military Engineering Equipment Tools and gadgets for your technicians As an added bonus, Peter Vialls, a British author, kindly allowed me to add Day of Disaster, an excellent article on rescue scenarios, originally published on the now defunct The Last Province RPG magazine. He also sent me four Adventure Seeds to complement the previous article. Bibliography Technobabble - The art of Making sense of Nothing by Curtis Craddock, Shadis #20 [An article about developing a self consistent framework for SF technology in an RPG context] Disaster on Adanis ICE adventure module for the SpaceMaster RPG. [PC's are sent to a world to help it recover from the world-wide disasters that occurred after a large, previously undetected meteor "mysteriously" crashes into the surface. Some of it may be easily ported to Traveller or any other SF rpg.] Beanstalk 2300AD Module by Lester W. Smith, published by GDW [A set of short adventures revolving around a Planet-to-Orbit elevator built on a frontier world. A very good module. Unfortunately the widespread use of grav vehicles in Traveller makes the idea of Beanstalks impractical.] Cabin Fever CP2020 module published by Atlas Games. [Party is trapped by the consequences of an ecological disaster. Focus is mainly on the rising tensions among the people trapped inside the disaster area, but could be still useful.] Back to main Traveller Page