. | ## Equipment: Memory Coils

(Adapted from Larry Niven's Ringworld RPG - © Chaosium)

TL: 14
LL: unrestricted
Cost: Varies. See below for details
To use:Average (Engineering, Mechanics or Demolition)+Int Task. The appropriate skill must be chosen according to the situation.

A broad family of specially constructed memory plastic bands, they can act as ties, clamps, connectors and other similar tools.
Most coils are 1 cm. wide and packaged in flat, concentric loops. They act as cheap throwaway substitutes for heavy-duty pulleys, straps and mechanical saws. All have a maximum expansion (see table below) and contract to 1/100th of their length.
Memory coils can cut down trees, pull jail cell bars together, hoist vehicles, crack walnuts, open cans, hold gear to the hull of a vehicle, act as an emergency tourniquet and much more.
The contraction is usually triggered by a chemical agent or a pre-specified electrical current. The tightening effect takes 1 min x meter of length. Any coil can be used only once, and must then be cut away (Sonic Knifes are good for it, requiring no more than 1 round to do so) or dissolved by a specially designed catalyst (cost: 10 Cr./dose).

ID Color | Max. Extension (m) | 1-g Lift (kg) | Max. Force (kg/sq cm) | Tensile Strength (kg) | Cost (cr.)
black | 1 | 1000 | 1500 | 12500 | 8
grey | 2 | 2000 | 1500 | 12500 | 24
red | 4 | 2000 | 250 | 25000 | 38
orange | 8 | 4000 | 250 | 25000 | 50
yellow | 16 | 8000 | 75 | 25000 | 60
green | 32 | 12000 | 40 | 50000 | 100
blue | 64 | 15000 | 40 | 60000 | 140
white | 128 | 5000 | 25 | 75000 | 180

Memory coils weigh 80 gr./m

Back to main Traveller Page