Shark (includes mako, tiger, white-tip, blue, bull, hammerhead and lemon)  
$Revision: 1.3 $

Notes: when wounded, sharks have the tendency to go in a killing frenzy. If they pass the Threshold 1 Health test (pag.133) their armor value jumps to 20. In other words, after they first wound they fight with increased ferocity and ignore most wounds, until killed. Note that this bonus is not cumulative: if they receive another wound and succeed in the test their armor remains 20. If they fail, it goes down to 5 again, and they suffer the other effects of knockdown.


Stats
AGI: 1 BUI: 7 FIT: 0
INS: -1 PER: 1 WIL: 1
STR: 5 HEA: 0 STA: 60
Skills
Combat Sense [PER]: 2+1
Dodge [AGI]: 1+1 (Target:+2)
Hand-to-hand [AGI]: 2+1
Notice [PER]: 1+1 (smell blood)
Swimming [AGI]: 3+1
Attacks
Bite: 20
Other data
Armor: 5/20 (See description)
Movement
Speed: 45