Octopus, Giant
$Revision: 1.4 $
Real octopi, which in general are timid animals, do not pose
any threat to humans, even large specimens like the one
described here.
This is a "pulp" version of the real octopi, the one you
expect when your players don their diving suits and start
poking around that old sunken galleon...
Octopi are common in the warm seas and their tactics is
usually to lurk in some cave-like nest, ready to grab any target.
They can change colours to better camouflage themselves.
Notes on tentacles and fighting tactics:
- General Tactics
- The usual
tactics is to grab the victim with one or more tentacles.
Each tentacle can reach to up to two meters from the body,
and will attempt to grapple the intended target. Use a hand-
to-hand:grapple vs. dodge (or hand-to-hand) roll to see if
the attack is successful.
The octopus may attack with two
tentacles per round.
- Pulling and breaking free
- After having securely grappled the enemy with at least
three tentacles, the creature will pull the victim towards
its beak. To do so, it must win a STR vs. STR contest. This
requires a full round. When adjudicating the STR contest,
remember that the Octopus has a +1 for each tentacle which is
holding its prey.
In order to break free, the victim can attempt a STR vs. STR
roll (again, give +1 to the octopus for each tentacle). This
requires an action.
- Targeting tentacles
- A tentacle can be targeted and destroyed as a separate
entity, in order to break free. In this case STA is 8, Armor
is 5, Dodge is 1 and attacker suffers a -2 adjustment for
aiming. Destroying the tentacles will not damage the Octopus
directly, but see below for routing conditions.
- Routing
- If the octopus loses four tentacles or suffers a serious
wound it will drop any victims, spend an action producing a
cloud of ink (treat as smoke gas grenade, pag. 120) and flee.
- Beak
- The beak is poisonous, so if it inflicts any damage to
the target it will deliver a poison. Characteristic are: Sedative, potency 10.
Stats
|
AGI: 1 |
BUI: 1 |
FIT: 0 |
INS: -1 |
PER: 1 |
WIL: 1 |
STR: 1 |
HEA: 0 |
STA: 30 |
Skills
Camouflage [INS]: |
2-1 |
Combat Sense [PER]: |
2+1 |
Dodge [AGI]: |
1+1 (Target:0) |
Hand-to-hand [AGI] (Grappling): |
2+1 |
Notice [PER]: |
1+1 |
Swimming [AGI]: |
2+1 |
Attacks
Bite: |
16 + Poison; see notes |
Other data
Movement